"Ghost in the Shell" is a sci-fi action film produced by Paramount Pictures, based on the comic book of the same name created by the Japanese cartoonist Shiro Seonjong. 2017.4.7 was officially released in China. Today, Xiao Bian specially collected a large number of the concept maps of the film and shared with you. The authors cover famous concept artists at home and abroad. Friends who have not gone to the cinema to watch this movie can feel the shocking atmosphere of the film in advance through these concept maps. The friends who have seen the film will revisit the art picture of the film beyond expectations through the concept map~
丨The latest promotional film丨
The story background of "Ghost in the Shell" is set in the future Japanese society, telling that the world is connected by a huge information network, and all kinds of human tissues and organs can be artificialized. Biochemical people, bionics, and human beings coexist on the earth and cannot be recognized by the naked eye alone. In order to cope with the increasing criminal activities, the "Ghost in the Shell" came into being, and Scarlett Johansson played the grasshopper as the captain of the organization.
丨Concept setting丨
Nie Huizheng
Weibo ID: The finger is broken a
Chinese concept designer, sci-fi film pre-concept, illustration. A Chinese scene timing poster was produced for Ghost in the Shell.
(Download at the end of the article, limited to PC)
Ash Thorp
American conceptual designer, creative director, UI designer. The film and television works involved in the production include "Ghost in the Shell", "Iron Man 3", "Rise of the Orbs: The Battle of Dawn", "The Track of the Suspect", "Prometheus", "X-Men: The First Battle" and so on.
Maciej Kuciara
The American conceptual designer is the conceptual design of the naughty dog ​​and the industry benchmark. It not only participated in the production of the Ghost in the Shell, but also participated in the Captain America, the Galaxy Guard, the X-Men, and the Crysis. Many game projects such as "The End of the United States" and "Jupiter Up" and the production of Hollywood movies.
Nivanh Chanthara
A self-taught conceptual designer in Canada and a senior concept artist at Eidos Montreal. Most of the works are science fiction themes, the main character is the mech, in addition to being particularly good at drawing the concept of mech, he is also a street art master, has been engaged in street art for more than 10 years.
Vita Studios in the Netherlands, a world-class design studio. Provide conceptual ideas and design ideas for the entertainment, film and television industries.
New Zealand concept designer, currently working at Weta Workshop Design Studio.
Vitaly Bulgarov
American conceptual designer, specializing in complex and meticulous mechanical style role setting, customers include Blizzard Entertainment, Industrial Light Magic, Paramount, Intel, etc. The film and video game projects that he participated in include "Ghost in the Shell" and "Transformers 4" Mechanical Warfare, StarCraft II, Diablo III, etc.
Andrew Baker
New Zealand concept designer, currently working at Weta Workshop Design Studio.
Geisha Series: by WETA WORKSHOP DESIGN STUDIO
Geisha production video
Grasshopper Prime Series: by Maciej Kuciara
Locomotive series: by Maciej Kuciara
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